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1. lavs prose and cons - in Feedback/Requests [original thread]
jonathan goodyear wrote: I'm new to dust but have seen a problem with lavs 1 the pasenger seat is usles it might b good for transport of one person but that person should at least b able to shoot 2. Lavs are easy to roll if u know wat ur doing ...
- by Ren Ratner - at 2013.09.03 04:04:00
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2. [Feedback] Drop Uplink Spam - The Problem and a Solution - in Feedback/Requests [original thread]
Maken Tosch wrote: They should put a proximity limit on the uplinks. For example, no two uplinks should be closer than 75 meters from each other. If someone places a new uplink that's too close to an already-established uplink, the new uplink g...
- by Ren Ratner - at 2013.08.27 16:22:00
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3. [Feedback] Drop Uplink Spam - The Problem and a Solution - in Feedback/Requests [original thread]
I disagree. In my opinion, 6 active uplinks per person is sufficient for a proto logi. 6 active uplinks is still uplink spam, and the team is still capable of supporting more than enough uplinks for ANY game type. The way uplinks currently functio...
- by Ren Ratner - at 2013.08.27 15:37:00
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4. [Feedback] Drop Uplink Spam - The Problem and a Solution - in Feedback/Requests [original thread]
Drop uplinks are easily the most effective and exploitable piece of equipment. An uplink spammer can fit up to 4 different types of drop uplinks on one suit. IIRC, it's possible to fit 4 different uplinks capable of supporting 2 active uplinks. Th...
- by Ren Ratner - at 2013.08.27 01:54:00
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5. Basic gal logi need 1 more slot - in Feedback/Requests [original thread]
Seems like they should get 1 high slot.
- by Ren Ratner - at 2013.08.26 02:39:00
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6. IF ccp introduces a shield based heavy should i skill into it? - in Feedback/Requests [original thread]
A shield heavy will only be good for long range, which works out well since the forge gunners are loving their stupid tower camping games right now. Close range = flux range = useless heavy shield. Why a forge sniper would bother putting points ...
- by Ren Ratner - at 2013.08.25 00:36:00
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7. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Ha, because demands will surely be met when they're typed in caps. I'm sure CCP cares very much for your opinion.
- by Ren Ratner - at 2013.08.25 00:31:00
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8. Hidden uplink - in Feedback/Requests [original thread]
Only if CCP fixes uplink spam. Drop uplinks are easily the most effective and exploitable piece of equipment. An uplink spammer can fit up to 4 different types of drop uplinks on one suit. IIRC, it's possible to fit 4 different uplinks capable of...
- by Ren Ratner - at 2013.08.23 17:39:00
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9. PC FROM A SMALL CORPS PERSPECTIVE - in Feedback/Requests [original thread]
Pretty sure those corps are the players CCP caters to.
- by Ren Ratner - at 2013.08.21 18:13:00
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10. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
No more pretending to be Snake.
- by Ren Ratner - at 2013.08.19 20:48:00
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11. how about an ACTUAL SCOUT suit - in Feedback/Requests [original thread]
CaoticFox wrote: Django Quik wrote: With the current limited number of sidearms available, I think sidearm only would be too restrictive. If you make it a light weapon slot, there's obviously the concern that people will try to use it as a ...
- by Ren Ratner - at 2013.08.18 20:42:00
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12. new equipment ideas - in Feedback/Requests [original thread]
Blade Masterson wrote: The grappling. Hook should latch onto all surfaces. Be with a cost. Say if uou hook a hav or lav you would take drag damage until you release. The hook or it snaps. If ypu hook a dropship you should stay hooked bit take c...
- by Ren Ratner - at 2013.08.18 20:20:00
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13. Refuse a resurection - in Feedback/Requests [original thread]
Cross Atu wrote: Dune GALADAN wrote: Hello, Is there a way to refuse the resurection when we die? I just finished a game, a guy is fun to resurrect me nine times in a row and I can not do something. I don't think the sniper have a deal wi...
- by Ren Ratner - at 2013.08.18 19:59:00
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14. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
Funky Chunky wrote: Obviously you all didn't think it was that boring cause you're still playing Dust. Unlike many new players, I immediately purchased MLT gear to build the role I wanted. I never used the Assault Starter Fits because they a...
- by Ren Ratner - at 2013.08.18 19:52:00
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15. Friendly Fire, TKers, and Bounties? - in Feedback/Requests [original thread]
I'm in favor of a game type where FF is active. I'm not in favor of this just becoming a FF game. That's a pretty huge mechanic to alter. It would change too much about how this game is played. Every weapon with splash damage would require a more...
- by Ren Ratner - at 2013.08.18 02:13:00
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16. Scavenging Bodies - in Feedback/Requests [original thread]
Detracts from objective based gameplay and has teammates competing for resources. I don't like it.
- by Ren Ratner - at 2013.08.18 01:57:00
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17. Assault logistics - in Feedback/Requests [original thread]
Creedair Talor wrote: The reason a mass driver logi can hold a top all on his own is because of nanohives and drop uplinks all on one suit that is a massive assault suit strength. I am not dismissing the sidearm however people dismiss a trained...
- by Ren Ratner - at 2013.08.17 17:26:00
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18. Getting hit by sniper - Improve the HUD hit markers. - in Feedback/Requests [original thread]
Cross Atu wrote: The indication seems to not show up when getting OHK'ed, beyond that elevation also seems to 'confuse' the system. Making the system that is in place more dynamic seems like a reasonable call. If you've been OHK'd, you've mo...
- by Ren Ratner - at 2013.08.17 17:20:00
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19. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
Deployable cover would be great. A shield would make more sense to me.
- by Ren Ratner - at 2013.08.17 17:11:00
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20. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
Canari Elphus wrote: Ren Ratner wrote: Whenever I ask a new player what suit he's running, the answer is "I've been using the medic." CCPs problem with providing more of these suits probably lies in the fact that they'd rather have players ...
- by Ren Ratner - at 2013.08.17 16:59:00
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